inertia is what keeps you going

Closed, but will come back.

Hi everyone, As you may have noticed, it’s been a while since my last tutorial and it will be some time before I start writing again. Why this? well, because of major life changes. In january I was facing 7-8 interview processes simultaneously AND preparing my portfolio for GDC (where ...
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factory method in unity3d

Object construction with factory method

How to structure your code to produce loads of objects? Learn the Factory Method and how to implement it in Unity3d! One of the most common things to do in making a game is instantiating objects at runtime. Be it bullets from a gun, enemies rushing forward or instances of ...
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The singleton follow-up – a deeper look into singletons in unity3d

This post it’s a bit different than usual. This is not just a tutorial but rather “the talk”… or a grownup discussion depending on your degree of advancement. And yeah, for some of you it’s going to be like “Look kiddo, I’ve been doing this shit long before you even saw ...
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Sorting layers in scroll galleries: in-depth tutorial

Part 1: scroll gallery basics Part 2: sorting layers [you are here] Part 3: snap effect Part 4: inertia effect Part 5: selection This tutorial is part of a series on how to construct an awesome-looking scroll gallery, with inertia, snapping, zoom and other stuff. Today we’ll deal with sorting layers in ...
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email-validation-in-unity3d

Validating email in C#

Input sanitation is a must when dealing with web services, but it’s also smart to avoid to waste precious seconds in registration procedures due to a wrong email address. That’s true in web development, that’s true in mobile apps, that’s just true on any digital platform. So it’s best to ...
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a cool scrolling menu for your unity3d projects

Of men & scroll galleries: in-depth tutorial

Part 1: scroll gallery basics [you are here] Part 2: sorting layers Part 3: snap effect Part 4: inertia effect Part 5: selection In my last project I had to build a skin selection menu. I could have gone away by simply using a scrollrect, but who likes cool when ...
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Pasquale Franzese
game developer
I’m an hard-core gamer who learned to type before learning how to hold a pen in his hands; started playing with lode runner and never stopped. Now I'm working on the Gwent team at CD Projekt Red. Mail me at pasquale.franzese@brightreasongames.com