inertia is what keeps you going

Closed, but will come back.

Hi everyone, As you may have noticed, it’s been a while since my last tutorial and it will be some time before I start writing again. Why this? well, because of major life changes. In january I was facing 7-8 interview processes simultaneously AND preparing my portfolio for GDC (where ...
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factory method in unity3d

Object construction with factory method

How to structure your code to produce loads of objects? Learn the Factory Method and how to implement it in Unity3d! One of the most common things to do in making a game is instantiating objects at runtime. Be it bullets from a gun, enemies rushing forward or instances of ...
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The singleton follow-up – a deeper look into singletons in unity3d

This post it’s a bit different than usual. This is not just a tutorial but rather “the talk”… or a grownup discussion depending on your degree of advancement. And yeah, for some of you it’s going to be like “Look kiddo, I’ve been doing this shit long before you even saw ...
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xbox controller unity3d webgl

Unity3d WebGL input mapping for Xbox controller

So, this weekend ludum dare 35 happened and I made my entry using xbox 360 controller as my intended imput source. Only one problem there: no existing input guide spoke of how to map buttons on the Xbox controller for unity3d webGL. And that was my target platform. So, long ...
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Sorting layers in scroll galleries: in-depth tutorial

Part 1: scroll gallery basics Part 2: sorting layers [you are here] Part 3: snap effect Part 4: inertia effect Part 5: selection This tutorial is part of a series on how to construct an awesome-looking scroll gallery, with inertia, snapping, zoom and other stuff. Today we’ll deal with sorting layers in ...
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Custom drawer in unity3d to pick an enum – event tutorial followup

Part 1: basics event system Part 2: event picker drawer for in-editor usage [you are here] Part 3: debugging with platform dependant compilation Part 4: multiple dispatchers Part 5: optimization For today’s tutorial we’re going to make something that’s really comfortable to use: a dropdown menu to select an event. ...
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Pasquale Franzese
game developer
I’m an hard-core gamer who learned to type before learning how to hold a pen in his hands; started playing with lode runner and never stopped. Now I'm working on the Gwent team at CD Projekt Red. Mail me at pasquale.franzese@brightreasongames.com