inertia is what keeps you going

Closed, but will come back.

Hi everyone, As you may have noticed, it’s been a while since my last tutorial and it will be some time before I start writing again. Why this? well, because of major life changes. In january I was facing 7-8 interview processes simultaneously AND preparing my portfolio for GDC (where ...
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factory method in unity3d

Object construction with factory method

How to structure your code to produce loads of objects? Learn the Factory Method and how to implement it in Unity3d! One of the most common things to do in making a game is instantiating objects at runtime. Be it bullets from a gun, enemies rushing forward or instances of ...
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The singleton follow-up – a deeper look into singletons in unity3d

This post it’s a bit different than usual. This is not just a tutorial but rather “the talk”… or a grownup discussion depending on your degree of advancement. And yeah, for some of you it’s going to be like “Look kiddo, I’ve been doing this shit long before you even saw ...
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Webservices in unity3d: Post JSON tutorial.

Webservices in unity3d: Post, JSON and wait

Working with webservices in mobile apps is quite a common task,  but what if you are developing in Unity3d and need to send a Post request with JSON data? Well, there’s a quick and painless way of dealing with it, in less than 40 lines of code, complete of “wait…” screen management, ...
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Event system: tutorial for Unity3D & C#

Part 1: basics event system [you are here] Part 2: event picker drawer for in-editor usage Part 3: debugging with platform dependant compilation Part 4: multiple dispatchers Part 5: optimization Today I’ll start presenting you the single most useful piece of code that I’ve ever written. Since writing it I ...
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pooling

Pooling in unity3d – a simple tutorial

We’ve been through it: instantiations at runtime can be a huge problem. It can cause a spike in the workload of any game, and then you have to find ways to fix that when it happens. Or you can use a technique called pooling, like pros do. What’s pooling in ...
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Pasquale Franzese
game developer
I’m an hard-core gamer who learned to type before learning how to hold a pen in his hands; started playing with lode runner and never stopped. Now I'm working on the Gwent team at CD Projekt Red. Mail me at pasquale.franzese@brightreasongames.com