inertia is what keeps you going

Closed, but will come back.

Hi everyone, As you may have noticed, it’s been a while since my last tutorial and it will be some time before I start writing again. Why this? well, because of major life changes. In january I was facing 7-8 interview processes simultaneously AND preparing my portfolio for GDC (where ...
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factory method in unity3d

Object construction with factory method

How to structure your code to produce loads of objects? Learn the Factory Method and how to implement it in Unity3d! One of the most common things to do in making a game is instantiating objects at runtime. Be it bullets from a gun, enemies rushing forward or instances of ...
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The singleton follow-up – a deeper look into singletons in unity3d

This post it’s a bit different than usual. This is not just a tutorial but rather “the talk”… or a grownup discussion depending on your degree of advancement. And yeah, for some of you it’s going to be like “Look kiddo, I’ve been doing this shit long before you even saw ...
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pooling

Pooling in unity3d – a simple tutorial

We’ve been through it: instantiations at runtime can be a huge problem. It can cause a spike in the workload of any game, and then you have to find ways to fix that when it happens. Or you can use a technique called pooling, like pros do. What’s pooling in ...
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When something is a little off just snap it into position

Snap effect in scroll area: in-depth tutorial

Part 1: scroll gallery basics Part 2: sorting layers Part 3: snap effect [you are here] Part 4: inertia effect Part 5: selection This tutorial is part of a series on how to construct an awesome-looking scroll gallery, with inertia, snap effect, zoom and other stuff. Now we will add a ...
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Crossfade is cool

Crossfade gallery, a simple and cool UI element

Last week I’ve released a new UI demo project with some effects made entirely in Unity3D’s UI and it had quite a good reception, in particular at some point I was asked to share. Well, I’m not ready to put it on GitHub yet (some parts of the code need ...
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Pasquale Franzese
game developer
I’m an hard-core gamer who learned to type before learning how to hold a pen in his hands; started playing with lode runner and never stopped. Now I'm working on the Gwent team at CD Projekt Red. Mail me at pasquale.franzese@brightreasongames.com