inertia is what keeps you going

Closed, but will come back.

Hi everyone, As you may have noticed, it’s been a while since my last tutorial and it will be some time before I start writing again. Why this? well, because of major life changes. In january I was facing 7-8 interview processes simultaneously AND preparing my portfolio for GDC (where ...
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factory method in unity3d

Object construction with factory method

How to structure your code to produce loads of objects? Learn the Factory Method and how to implement it in Unity3d! One of the most common things to do in making a game is instantiating objects at runtime. Be it bullets from a gun, enemies rushing forward or instances of ...
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The singleton follow-up – a deeper look into singletons in unity3d

This post it’s a bit different than usual. This is not just a tutorial but rather “the talk”… or a grownup discussion depending on your degree of advancement. And yeah, for some of you it’s going to be like “Look kiddo, I’ve been doing this shit long before you even saw ...
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multiple broadcast

Localized events for in-object communication

Part 1: basics event system Part 2: event picker drawer for in-editor usage Part 3: debugging with platform dependant compilation Part 4: multiple dispatchers [you are here] Part 5: optimization Now we’ll see how to use the event dispatcher just everywhere. After all it’s not just objects that need to communicate ...
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dependency injection in Input for unity3d

Input management with Dependency Injection

Object oriented programming has a lot of patterns that can be very useful for making games. One of those patterns is the Dependency Injection, a pattern that helps to decouple classes that would otherwise be tightly connected. So let’s take something that’s really connected and see how dependency injection can ...
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a cool scrolling menu for your unity3d projects

Of men & scroll galleries: in-depth tutorial

Part 1: scroll gallery basics [you are here] Part 2: sorting layers Part 3: snap effect Part 4: inertia effect Part 5: selection In my last project I had to build a skin selection menu. I could have gone away by simply using a scrollrect, but who likes cool when ...
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Pasquale Franzese
game developer
I’m an hard-core gamer who learned to type before learning how to hold a pen in his hands; started playing with lode runner and never stopped. Now I'm working on the Gwent team at CD Projekt Red. Mail me at pasquale.franzese@brightreasongames.com